Learning Object Design and Development in Folklore Education Using Web 2.0 Tools

Alexandros Kapaniaris, Maria Gasouka, Dimitris Zisiadis, Eleni Papadimitriou, Evangelia Kalogirou


This paper refers to the design and development of learning objects in folklore education using available Web 2.0 technologies, in order to effectively address teaching folk culture in a classroom. More specifically, the role of learning objects as enriching digital resources in e-books is presented along with their role as learning assets that can function independently in the learning process. Moreover, learning objects are classified based on their characteristics either as simple learning objects, namely learning assets, or as complex learning objects in which case they constitute learning resources. At the same time we make a reference to learning objects with educational learning object metadata in accordance with international standards. The paper focuses on a) the development of learning objects in folklore teaching using web 2.0 tools in the context of enriched e-book creation («digital school» framework), b) the implementation of worksheets as part of ICT-enhanced teaching scenarios in folklore teaching along with their interconnection with appropriate learning objects as enriching digital resources.

DOI: 10.5901/mjss.2013.v4n11p104

Full Text: PDF

Licenza Creative Commons
This work is licensed under Creative Commons Attribution 3.0 License.

Mediterranean Journal of Social Sciences ISSN 2039-9340(Print) ISSN 2039-2117(Online)

Copyright © MCSER-Mediterranean Center of Social and Educational Research

To make sure that you can receive messages from us, please add the 'mcser.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders..