Virtual Narrative and Computer Games

Y. Shaev, E. Samoylova

Abstract


Nowadays the modern information technologies are highly developed and they are including not only the creation of new electronic devices, but also the creation of so-called virtual worlds, to which we can attribute the computer games. Different computer games revel the variety of forms of escapism and practice of immerse in virtual world, plurality of the diverse layers of the modern culture, show the creative potential of the gamer and game creators, their communicative abilities and the power of imagination.

DOI: 10.5901/mjss.2014.v5n14p447


Full Text: PDF

Licenza Creative Commons
This work is licensed under Creative Commons Attribution 3.0 License.

Mediterranean Journal of Social Sciences ISSN 2039-9340(Print) ISSN 2039-2117(Online)

Copyright © MCSER-Mediterranean Center of Social and Educational Research

To make sure that you can receive messages from us, please add the 'mcser.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders..